← All FrameRudiments visualisersParticles, smoke and cue-triggered effects
Each example is generated by CI from deterministic synthetic scene geometry and source-timed example cues; this is not recorded music or a fluid-dynamics simulation. Continuous, cue-triggered and hybrid emission share the exact FrameRudiments render clock.

Soft rising smoke
smoke · continuous

Dense drifting fog
smoke · continuous

Rising orange embers
embers · continuous

Radial spark fountain
sparks · continuous

Snow with crosswind
snow · continuous

Directional rainfall
rain · continuous

Pulsating light dots
fireflies · continuous

Floating square sprites
confetti · continuous

Drop-triggered smoke burst
smoke · cue

Section-triggered spark burst
sparks · cue

Continuous embers and cue fireworks
embers · hybrid

Native DanceRudiment modulates wind, hue and size
smoke · continuous