← All FrameRudiments visualisers

Particles, smoke and cue-triggered effects

Each example is generated by CI from deterministic synthetic scene geometry and source-timed example cues; this is not recorded music or a fluid-dynamics simulation. Continuous, cue-triggered and hybrid emission share the exact FrameRudiments render clock.

1 / 4JSON settings + evidence
Soft rising smoke

Soft rising smoke

smoke · continuous
Dense drifting fog

Dense drifting fog

smoke · continuous
Rising orange embers

Rising orange embers

embers · continuous
Radial spark fountain

Radial spark fountain

sparks · continuous
Snow with crosswind

Snow with crosswind

snow · continuous
Directional rainfall

Directional rainfall

rain · continuous
Pulsating light dots

Pulsating light dots

fireflies · continuous
Floating square sprites

Floating square sprites

confetti · continuous
Drop-triggered smoke burst

Drop-triggered smoke burst

smoke · cue
Section-triggered spark burst

Section-triggered spark burst

sparks · cue
Continuous embers and cue fireworks

Continuous embers and cue fireworks

embers · hybrid
Native DanceRudiment modulates wind, hue and size

Native DanceRudiment modulates wind, hue and size

smoke · continuous