Original continuous feed
butterchurn

Feed a layer continuously, for only its first N rhythmic pips, or never; render it cleanly above the last visualiser independently. Native 64-pip source beat phase supports irregular tempo. A hidden and reappearing layer can restart its feed window.
Important: These are deterministic synthetic transfer-function simulations to test routing. They are not screenshots of actual Butterchurn/projectM GPU output. Actual engines retain their separately tested, checksum-pinned runtimes.
Scene configs and per-frame routing evidencebutterchurn

butterchurn

projectm

butterchurn

projectm

butterchurn

projectm

butterchurn

projectm

butterchurn → projectm

butterchurn

butterchurn → projectm
